12/9/2023 0 Comments 1080 runescape images![]() Minimum settings for exceptionally low-end devices You can also toggle in game effects such as character shadows.Īcross the top of the graphics settings tab, there are several buttons that will change your overall graphical settings: This interface allows you to manage the graphics quality of: Choose the "Options" tab on the lobby menu,.To find the graphics settings tab either: Iiii I I I 08:23, J(UTC)Ĭlosed - Per 3i+1, seems not technically feasible right now.This article will help you find and understand RuneScape's graphics settings. I'm not sure there's anything we can really do on our end given Wikia's position. I've already hardcoded support for the wordmark and page header background, since they can't/don't change from page to page, but it's obviously not feasible to do for all images on the wiki. ResponsiveImages being the setting that outputs larger images for HiDPI displays. However at this time, there is not a current plan to focus any time soon intensely on the ResponsiveImages concept. Now that we have improved the performance aspect we may begin to tinker with the algorithms to tune how we display them across devices. Here was their response to my ticket:įandom has currently revamped our platform image service capabilities using WebP to improve performance. Iiii I I I 08:23, J(UTC)Ĭomment - I asked Wikia about this recently and they pretty much refused to work on supporting high density displays. ![]() In any case, Bren is talking about how images render on the wiki, not in the client. If the client really drew things pixel-for-pixel, everything would be 50% smaller and text would basically be unreadable like the top line. In this screenshot the bottom line is actual in-game text, 12px Museo Sans (forced to scale up to twice the size) the middle line is 24px Museo Sans (how text optimized for Retina display should look like) and the top line is 12px Museo Sans (without resizing). The most obvious example of this is how all text is pixelated. It's scaling up images to 200%, instead of properly rendering at native resolution and then scaling down by 50%. RuneScape actually just ignores your screen's density entirely (default behavior for applications without Retina support) and goes with your screen's physical size, meaning that if you have a HiPDI screen with 2880x1800 resolution, it produces graphics for a 1440x900 screen instead. So, I'm pretty sure this proposal is technically impossible/pointless since there is no such thing as a Retina (tm) image in RuneScape. ![]() From a programming standpoint, it'd be quite difficult and annoying to increase the pixels on things randomly based on physical size. That being said, I'm like 99% sure that the RuneScape client draws things based on pixels, regardless of screen size, so that retina displays just give you more screen space without actually increasing the resolution of anything (source: I play on a Mac with a Retina display). For the plebs out there who still use Windows, a Retina display is basically a display with sufficiently high resolution that the human eye can't discern individual pixels at a normal viewing distance. Or maybe it's too soon to start considering? What about aliased inventory images (they seem to be the last aliased, low-res thing in RS3)? Bren 11:59, J(UTC) DiscussionĬomment - Sorry, what? Fsw e1 17:01, J(UTC)Ĭomment - For starters, "Retina" is a trademark that Apple uses to describe their displays ( ). What I'm proposing is, pretty much any images displayed on articles that exceed 50% of their native resolution should be categorised as a non-retina image. The actual DOM width would be 540 pixels. ![]() So let's say the actual width of a phone is 1080 pixels. Specifically, I'm talking about the 200% scale thing it does. It's on a lot of Macs, Windows-based ultrabooks, and it may be the new norm sometime. Since what, the iPhone 4? Yeah, well it's implemented in basically all smartphones now. This thread was archived on 30 June 2017 by Liquidhelium.Īs you may know, retina has been around for some time now. Please do not edit the contents of this page.
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